Gaming2025-03
Mobile Gaming Studio: Zero-Downtime Auto-Scaling for 2M Player Launch
A mobile game studio was preparing for a global launch expected to spike to 2 million concurrent players. Their backend - a Go API on fixed EC2 instances - had failed a 200K user load test two months before launch. We rebuilt the scaling layer in 5 weeks.
Deploy time
Failed at 200K concurrent usersSustained 2M concurrent users
2M concurrent players, zero downtimeRead